2015 Columbia College, Chicago IL
MFA – Interdisciplinary Arts and Media
2011 Loyola University, Chicago IL
Graduate Certificate – Graphic Design
2007 Illinois State University, Normal IL
BS – Fine Art Photography
2016-2018 Research and Development Lab Manager, National Association of Realtors®, Chicago IL
Created and executed educational initiatives, including classroom resources for Realtors®, as well as conceived, authored, and self-published the 60-page book “A Pocket Guide to Cleaner Air.”
Executed the first ever Hackathon for NAR, attracting 60 participants in Silicon Valley to develop apps in augmented/virtual reality or artificial intelligence for the real estate industry.
Designed an interactive expo booth experience used at conferences nationwide to showcase real estate technology projects.
Completed hands-on research in augmented and virtual reality platforms, as well as wearable technology, for their impacts in the real estate vertical.
Wrote and taught webinars about real estate technology trends.
Managed a fully-functioning research laboratory focused on technology in the real estate industry, including writing blogs and social media posts, coordinating travel, and events.
2015-2016 Game Design Instructor, Various, Chicago IL
Designed and taught over a dozen highly successful classes and workshops on game design, gamification, and interactive art. Taught over 100 students how to make prototypes for board games using both digital and analog tools through classes at public libraries, art galleries, and universities in the Chicago area, including the Intuit Center for Outsider Art during Chicago Artists Month.
2014 Graduate Assistant, Convergence Academies, Columbia College, Chicago IL
Created extracurricular multimedia activities for hundreds of K-6 students.
2014 Teaching Assistant, Columbia College, Chicago IL
Interactive Culture class of 30 students. Gave interactive lectures, assisted in classroom activities, and developed and graded homework and classroom assignments, including the final project.
2013-2015 Curriculum and Instruction Aide, Interdisciplinary Arts Department, Columbia College, Chicago IL
Ran workshops for groups of 30 students in new media technologies including 3D printing, Adobe Creative Suite and Cloud, Max/MSP, and Processing. Assisted new media classes in technology use, demonstrating equipment and troubleshooting problems.
2008-2016 Freelance Graphic Designer, Chicago IL
Created dynamic marketing materials, PowerPoint presentations, eBooks, and websites for several large clients including GoPro, McDonald’s, McGraw-Hill, and Ernst & Young.
AWARDS AND HONORS
2016 Ground Floor Artist, Hyde Park Arts Center
2015 Albert P. Weisman Award, Columbia College
2014 Graduate Opportunity Award, Columbia College
2016 Ground Floor Biennial, Hyde Park Arts Center, Chicago IL
2015 Cycle P15, Chicago Artists Month, Metropolitan Water Reclamation District, Chicago IL
2015 Albert P. Weisman Award Exhibition, Arcade Gallery, Chicago IL
2015 O+ Festival: Apply Pressure and Elevate, National Museum of Mexican Art, Chicago IL
2015 MFA Thesis Exhibition, Center for Book and Paper Arts, Chicago IL
2015 Daily Reminder, Fountains Foundation, Chicago IL
2013 Bring Your Own Beamer!, Columbia College, Chicago IL
2013 For Public Consumption, Loop Alliance, Chicago IL
2010 Student Works, Loyola University, Chicago IL
2007 Selected Student Works, Bank of America, Bloomington IL
2006 Fact or Fiction, Transpace Gallery, Normal IL
2005 Selected Student Works, University Galleries, Normal IL
2016 – 2018 Cohost, Greatway Games
Greatway Games is a podcast focusing on gaming culture - specifically, who gamers are, what makes us tick, and looking at gaming “outside the box.” Our monthly look at the board game community includes discussion topics such as using gaming in the classroom, why the physical nature of board games separates it from video gaming, and how board games can tell stories. The podcast also has a thriving community of about 50 active members on Slack to talk about game culture, and reaches thousands of listeners each month.
2018 “Empathy and Gaming” Guest Lecture, After School Matters
A workshop and lecture to a game design class at After School Matters, teaching students how to use empathy within game narratives and how to blend digital gaming (through augmented reality, app design, or web-based narratives) with board games, which were prototyped in class and presented among the students for critique.
2018 “Leveraging Technology for Associations,” Association Executives Institute, Charlotte NC
A workshop for 150 real estate association executives about bringing technology into their association offices. Presented interactive solutions to common office problems, including how to incorporate Amazon Alexa for customer service, incorporating artificially intelligent chatbots to interact with association members when human employees were not available, and using gamification in education programs.
2017 “Gamification, the Internet of Things, and Real Estate,” Chicago Association of Realtors, Chicago IL
Presented to 75 Realtors about how common gamification practices are used in smart home technology to ease the fear of adoption of these devices for consumers. Described badging systems, such as the Fitbit’s achievement badges, as well as gamification in smart home surveillance technology and in energy-savings programs that use smart thermostats.
2015 “Science, Art, and Play ” Chicago Artists Month, Intuiteens, Chicago IL
A lecture on the collaboration of games, art, and science for a group of teenagers through Intuit. After the lecture, ran a workshop for the teens to prototype a game about the process of reclaiming phosphorus in the water cycle.
2015 “Bitter Pills: Gaming and Chronic Invisible Illness,” Northwestern University Center for Healthcare Studies, Evanston, IL
Northwestern University's Center for Healthcare Studies holds a series of seminars with professionals who are dedicated to changing the face of the healthcare industry. Held by Professor Bruce Lambert, I discussed my board game Bitter Pills and how difficult it is to share experiences with chronic illness. Students also got to play the game and discuss how to integrate it into healthcare scenarios.
2015 “Gaming for Good,” Columbia College Interactive Arts and Media Department, Chicago, IL
One of the many classes offered through the Interactive Arts and Media department is Interactive Culture, a class about how interactive media is used to shape cultures around the world. I was asked to come to speak to the class by professor Eden Unluata on how games can act as dialogues about first person experiences and how they are a great communication tool when words alone won't suffice.
2014 “Cards for Humanity: Audience/Artist Interaction through Gameplay,”
Engaging Taboos: Creating Participatory Interventions, panelist and co-organizer, People in Rooms Doing Things, Columbia College, Chicago IL
People in Rooms Doing Things was a conference where interdisciplinary artists described their methods and practice in various disciplines. Engaging Taboos addressed the artistic practices of four artists working in community and interactive art techniques.
2014 THATCamp, Student Organizer and Assistant to Professor Anne Swartz,
Savannah College of Art and Design, College Art Association Annual Conference, Columbia College, Chicago IL
THATCamp is a humanities un-conference at CAA every year that is curated by participants of the 3-day event. As Student Organizer I coordinated efforts between CAA and Columbia College Chicago and updated website and Twitter during event.
2010 Did You Know?, 20x2 (Presented in part by South by Southwest), Schuba's Tavern, Chicago IL
20x2 gives 20 speakers 2 minutes to answer one question: in this case, "Did you know?" I spoke for 2 minutes about the 10 things you probably didn't know about going to art school and discovering your passion for art.